Powo³ujemy?
Dla tych, co nie wiedz±:
Dreadfleet to najnowsza bitewna gra od wspania³ego Games Workshop - morskie bitwy na morzach i ocenach ¶wiata Warhammera.
Ci, którzy tak jak ja interesuj± siê
Warhammerem, mog± pamiêtaæ wspania³± grê
Man o'War z 1993 roku - równie¿ grê krwawych morskich potyczek w ¶wiecie M³otka.
Dreadfleet to trochê taki
Man o'War, choæ skupia siê na narracyjnej stronie rozgrywki i jest gr± "jednorazow±" (tj. niestety raczej nie bêdzie kontynuacji...). Ale co tam, czytajcie dalej.
"For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid, the Dreadfleet disappears into its lair as quickly and silently as it appeared, far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the
Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa, each borne to battle upon a giant warship bristling with cannons, organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht, most forsaken of nights, the
Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one, Count Noctilus and his vile allies move in to stop them.
Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships - the Dreadfleet led by the Vampire Count Noctilus, aboard his gargantuan sea-hulk the
Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth, who recently stole the
Heldenhammer - the pride of the Imperial Fleet, and one of the largest galleons to ever sail the high seas.
As your ships engage in furious battle, it's down to you, the fleet captain, to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship, or do you sail into position for a furious broadside? What happens when the warship catches fire, or worse, the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And, when all else fails, do you have the courage to ram your foe, board their ship, and engage them in a duel to the death?".
Zakupi³em parê dni temu to cudowne, limitowane pud³o (uff, wykosztowa³em siê jak cholera) i rzeknê - gra jest wspania³a.
Ma proste zasady, które mo¿na przyswoiæ na jednym posiedzeniu, ale osi±gniêcie mistrzostwa taktycznego - to ju¿ inna sprawa. Potrzeba na to wielu gier.
Jest tu wszystko, za co kochamy morskie klimaty à la
7th Sea /
Piraci z Karaibów, podlane mrocznym sosem M³otka. Salwy burtowe ze stukilkudziesiêciu (
sic!) dzia³, krwawe aborda¿e, niesamowite okrêty (np. statek-piramida, albo o¿ywieñczy okrêt), zdarzenia losowe, ataki potworów morskich... Wygl±da to niesamowicie. Ostrze¿enie dla
Asha: to nie jest gra odzwierciedlaj±ca wymarzon± wizjê
die-hard fana ¿eglugi - jest lu¼no i jest fantasy.
Jednakowo¿ nawigacja, kierunek wiatru etc. tak¿e s± tu obecne.
I co wa¿niejsze - jeden frajer (czyt. ja
) ju¿ siê wykosztowa³, wiêc w odró¿nieniu od innych bitewniaków GW - nie trzeba buliæ za armiê i jej rozbudowê. Wszystko, co potrzebne do gry jest w pude³ku. A jest tego sporo!
Mo¿e "liga" to trochê za du¿o powiedziane, ale...
Kiedy rozdziewiczamy tê grê? I kto by³by chêtny spróbowaæ? Statki wypada³oby pomalowaæ, ale da siê je z³o¿yæ i na surowo (choæ to s³abe jest, wiêc bêdê zabiera³ siê do pêdzelków).
Yohoho and a barrel of monkeys!